We believe that the future of sustainable design lies in an approach that puts the health and wellbeing of individuals and ultimately, society, at its heart. The subject of wellbeing in the built environment is something we have been increasingly focused on. We spend around 90% of our lives in buildings and these environments significantly impact our health and wellbeing, and ultimately our productivity. As designers we are ultimately driven by a desire to improve the quality of the environment - with design as a catalyst to improve human interaction and experience. There’s also a financial impact to wellbeing: For companies there’s a real financial and people benefit. Ninety percent of a company’s operating costs go on staff, so if we can improve staff performance by improving staff wellbeing, even by a small amount we can improve a company’s fortunes significantly.
Guided by the above assumptions we were tasked to help design and deliver a solution that would help residents of a building improve their health and wellbeing. After a long discovery phase and narrowing findings we discovered that a lot of our users had similar pain-points with regards to comfortability in their current office spaces. There was a huge issue surrounding environmental problems like temperature and noise levels and no way of streamlining these complaints and to quickly put change in action.
In comes Motionr: An App for improving the work environment through the creation of motions (polls). It allows people to be on board or to quickly voice their opinion on:
- Motions regarding physical changes at the office like light, temperature, noise.
- Motions for more complex changes getting people on board for equipment changes
- Quickly organising informal work events like birthdays, drinks, outings.
It aims at creating a more enjoyable environment for everyone as well as giving a sense of community feeling at work.
It involved User Research, User Experience, Visual Design, Interaction design.
In the initial stages of the project I worked as part of a team of UX designers to help understand our users, their pains and their needs. I conducted user interview alongside my team, created empathy and affinity maps, created personas and helped prioritise our top problems. We did brainstorming sessions to generate multiple solutions and once we had our top solution, each UX designers (Including myself) went on to develop their own separate version of the solution. From there I created everything from paper wireframes to high fidelity digital prototypes, all the visual styling and conducted user test on a segment of the user journey.
Sketch for wireframing, Invision and Invision Studio for prototyping and micro-animations. After Effects for some complex micro animations. Google Docs for collaborative writing and a lot of post its and pager (a lot.)