About the Project
Objective
Developing a mobile and web app that helps sports enthusiasts achieve their goals by taking online classes with the world's best athletes.
This idea was developed to pitch to potential business partners in order to find a way to realize it.
Challenge:
Learning by doing is the main principle of Become. Users can start a class at home in front of their laptop and continue with it on the training ground. This approach has a significant impact on creating the UX/UI design. UX continuity across platforms mandated keeping the design simple and reducing it to only the most important elements, so users can focus on their training rather than learning how to use the program. Furthermore, it was crucial to find a way to keep users motivated to reach their fitness goals.
My role
As the main UX/UI designer, I was involved in all phases of the project, from mapping out the problem to delivering final designs. I worked with a digital marketing strategist to form a cross-functional team.
Tools:
- Sketch
- Illustrator & Photoshop
- InVision
- Balsamiq